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Exam

Exam
Introduction

agent

Introduction

agent architectures

Introduction

properties of environments

Introduction

MAS applications

Agent Architectures

reactive agent vs. cognitive agent

Agent Architectures

practical reasoning

Agent Architectures

BDI architecture

Agent Architectures

reflex architecture

Agent Architectures

hybrid architectures

Game Theory

applications

Game Theory

typology of games

Game Theory

examples

Game Theory

notation

Game Theory

agents maximize utility

absolute values of utility does not convey much meaning, we are more interested in relative comparison (which action has more utility for the agent)

Game Theory

simplified environment model

Game Theory

representation

Game Theory

notions

Game Theory

prisoners' dilemma

Game Theory

how can we establish cooperation in multi-agent systems?

Game Theory

tragedy of the commons, free riders

Communication

Shannon's model

Communication

Berlo's model

Communication

types

Communication

message meaning

Communication

7 steps

Communication

communication problems

Communication

misunderstading, potential meanings

Communication

speech acts theory: Austin

Communication

Searle: categories of illocutionary acts

Communication

Vanderveken

Communication

we need to know the preconditions and the effects of each speech act

we also need boolean conditions to see if a speech act is successful and/or satisfied

Communication

agent communication languages

Communication

interaction protocols

Communication

programming communication

Communication

simulating communication

with neighbours vs. with acquaintances

Modelling

agent-based modelling and simulation

Modelling

7 goals of simulation (Axelrod)

Modelling

social simulation

model should be valid (faithful to reality)

Modelling

how to build a model

Modelling

examples

Modelling

human factors

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